"[W]e let them know that it's okay if the first adult you reach out to isn't as supportive as you would have hoped," Ackerman said. "You continue to be persistent ... there are definitely supportive adults out there."
Highguard 宣布将于 3 月 12 日关停3 月 3 日,开发商 Wildlight Entertainment 宣布旗下射击游戏《Highguard》将于 3 月 12 日正式停运。该作由前《Apex Legends》《Call of Duty》及《Titanfall》成员组成的团队开发,曾在 2025 年的 Game Awards 年度游戏活动中作为压轴作品亮相,自 2026 年 1 月 26 日发布以来最多拥有过 200 万玩家,但始终无法建立足以支持长期运营的玩家基数;据称该工作室部分资金源自腾讯,但已于 2 月份裁撤大部分员工。游戏将于今明两日发布最后一次更新,包含新角色与武器。来源
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Thinking about this topic made me realize that something similar was true of AI in games in general, separate from the question of these new models. There just aren’t all that many examples of games where interesting AI is the hook. There’s The Sims, of course, but is that even really AI? There are those Orcs in that one Lord of the Rings game who hold grudges against you. There’s the alien in Alien Isolation. The creature in The Last Guardian. The enemy soldiers in Fear? The creature in Black & White? The bickering couple in Façade? Am I missing any big ones? Doesn’t it seem like there should be more?
This interview has been lightly edited for length and clarity.
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